No one wants to lose ships and become weak, so most attacks are based on surprise. ![]() The best defence, as I see it, is open space. Without static defences, seemingly the only defence is a nearby fleet or building factories on border planets – though the risk that carries with it is, if capture by enemies, those factories now fuel the offensive against you. As scanning tech goes up, however, they’ll be able to see more of your cluster. That way, if they send a fleet, hopefully you can respond with just enough ships to defeat it with the defensive advantage, arriving at your planet before they do. Preferably, with one star in and one star out of their scanning range. Star clusters on the border of enemy scanning range are very useful. It also made him a target – but a very annoying one. When Pink (Joab Gilroy) squatted on the middle planet of the galaxy and instantly built 5 Industry on it, he was very hard to displace. Checking the Intel screen from time to time was very useful. They’ll know you know, too, and you can use THAT info. From letting you see their fleet size, tech, and total Economy/Industry/Science, to automatically showing you their Scan/Hyperspace range when you click on their star. Neptune’s Pride 2 actually does a lot of this for you. Later, as terraforming tech grows, they can be useful for the odd bit of Economy or Industry, too.ĭuh. I know some players just go right past poor quality stars. But with Industry and Science, they start producing as soon as you build them, so do it ASAP. Might as well not let your enemies know you’re Eco booming until the last minute. Clever commanders will have fleets and warp gate highways stationed just outside of Scanning range, but that’s very hard to do when someone has high Scanning tech.ĭevelop your Industry and Science right after the cycle ticks over. As the galaxy gets more crowded, it’s impossible for rival empires to keep certain things from you. Think of it as giving you a few extra hours to react across your entire border. Scanning tech is more useful than you think If you’re only good at one thing in Neptune’s Pride 2, try and make it this. A very powerful empire will crumble if fighting two lesser forces on separate fronts. No matter how much you knuckle down on equations and figure out how to run your empire efficiently, it’s no substitute for diplomacy. So by all means add your own philosophy, or diplomacy tactics. Unfortunately, the diary game wasn’t the best test of my strategies, because my starting advantage made things really easy on me. I already know some players have a different philosophy with regards to how much should be built on one planet. So I’m going to go ahead and post what I know below, and if anyone wants to fill in the gaps of my playstyle, please do go right ahead. ![]() Diplomacy is a big one that comes to mind. I’m certainly not a beginner anymore.īut I am aware of my weak spots. The Neptune’s Pride 2 diary was my first proper time playing, but the game was long enough for me to come out of it with a fair few tips. In honour of our diary concluding, this time let’s do Neptune’s Pride 2. Let’s put our heads together and figure out all the little tips & tricks needed to become uberpros. Now let’s try doing the same thing, but with a guide. It’s the best review in the world, because it harnesses the power of the community. Let’s try something a little different, Kotaku.
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