![]() At high levels, you can cast a Conjure X spell and then give each of those creatures twenty or more temporary hit points, making them vastly more resilient. The bear spirit gives some moderate temporary hit points, but you can likely give the buff to every single ally, including summoned creatures and even the wizard’s familiar. The 30 foot radius is also extremely large, so it’s easy to fit all your allies in there. Spirit totems are excellent abilities to use on the first round of important combats, especially if your table takes a lot of short rests since you can use this ability more often. In addition, if you cast a spell using a spell slot that restores hit points to any creature inside or outside the aura, each creature of your choice in the aura also regains hit points equal to your druid level. You and your allies gain advantage on all ability checks made to detect creatures in the spirit’s aura. The unicorn spirit lends its protection to those nearby. In addition, you and your allies have advantage on Wisdom (Perception) checks while in the aura. When a creature makes an attack roll against a target in the spirit’s aura, you can use your reaction to grant advantage to that attack roll. The hawk spirit is a consummate hunter, aiding you and your allies with its keen sight. In addition, you and your allies gain advantage on Strength checks and Strength saving throws while in the aura. Each creature of your choice in the aura when the spirit appears gains temporary hit points equal to 5 + your druid level. The bear spirit grants you and your allies its might and endurance. The effect of the spirit’s aura depends on the type of spirit you summon from the options below.īear Spirit. Once you use this feature, you can’t use it again until you finish a short or long rest. As a bonus action, you can move the spirit up to 60 feet to a point you can see. It counts as neither a creature nor an object, though it has the spectral appearance of the creature it represents. The spirit creates an aura in a 30-foot radius around that point. Starting at 2nd level, you gain the ability to call forth nature spirits and use them to influence the world around you.Īs a bonus action, you can magically summon an incorporeal spirit to a point you can see within 60 feet of you. This ability doesn’t grant you any special friendship with beasts, though you can combine this ability with gifts to curry favor with them as you would with any nonplayer character.Ī ribbon feature that’s unusually thematic for a druid: being able to communicate with beasts without using a spell slot should be something every druid gets. Most beasts lack the intelligence to convey or understand sophisticated concepts, but a friendly beast could relay what it has seen or heard in the recent past. In addition, beasts can understand your speech, and you gain the ability to decipher their noises and motions. You learn to speak, read, and write Sylvan.
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